Club Penguin Missions
Go to the HQ, then select “Case of the Missing Puffles”.
- Click on Aunt Arctic, she will just talk about her missin puffles. she says her green puffle likes to goof around, and her purple puffle likes to take pictures.
- Go to the Pet Shop, turn left as far as you can, then you’ll see a note on the front Puffle-Kennel. Click on it and there will be a code. If you can’t work it out, go the CODE TOOL-BAR at the bottom and work it out. If you can’t, go to Tips to see some of it. If you do work it out, go to the Sport Shop, and talk to G about special items; he’ll ask you how many socks he owns (say the number the note in the Pet Shop said). If you get it right, he’ll open his cupboard of special items, there will be a Rubber Ring Shooter and a Climbing Rope. Click the Rubber Ring Shooter and put it in your inventory.
- Go to the Ski Slope. There will be a penguin holding his telescope looking worried; talk to him. He’ll say some penguins on the iceberg look stranded; go to the Iceberg, and talk to the penguins. They’ll say how they got there. Click the Rubber Ring Shooter on to them, now you’ll start a little mini game. At the bottom, there will be a Wind Pressure Scale; click to shoot a Rubber Ring, if it gets a penguin, they’ll swim back, sound hard? No! It’s easy and Fun!
- Click the green penguin at the side. He’ll say that two puffles, a green one with a propeller hat and a purple one with a Camera, and they flew away.
- Go to the Ski Slope again, and that Penguin with the telescope will be crying by his broken telescope. Talk to him, and he’ll say that his homemade telescope has broken. He’ll ask if you can fix it.
- Click on your AGENT PHONE and press TOOLS; there will be a Comb, a Spanner and Scissors. Click the Spanner on to the telescope, and it’ll fix it. Look through the telescope; you’ll see the green puffle. Go into the Sports Shop again and get the Climbing Rope. Go to the Tallest Mount. (Look up) at the top, throw the rope up, and you’ll find the Puffles! You’ll have a talk with Aunt Arctic and she thanks you. Well Done, Mission Complete!
Mission 2: G’s Secret Mission
- Go to secret agent HQ and start the mission. First, talk to G. Tell him you’re here for your mission, he’ll give you the following riddle…”Look near a lively game; Pointing to a path with a Rabbit in its name.”
talk to G. he’ll ask if you know the secret code. Enter the code “MOGUL”. He’ll ask if you want your Mission, say “Yes”. He’ll show you a SLED he wants you to test-ride down the mountain, so put it in your inventory.
- Go to the Ski Slope. Get the SLED ouT inventory and click it onto the Test-Slope. Another mini-game will pop up, where you’re meant to dodge obstacles and snow-jump over logs. It doesn’t matter if you crash, you’re meant to. When you crash, you find yourself in the Wilderness of Club Penguin. Go right and you’ll find a Survival Guide. Put it in your Inventory.
- Go through the Middle Path way and pick up a SKI and put it in your inventory. Now go back, and go through the First pathway, and pick 3 O-BERRY’S.
- Go to the Pathway straight ahead, and click on the Puffles. They get scared and run away, apart from the black one. Give the Black one a O-BERRY, and it’ll become friends with you.
- Go back to where you started and move left. Then get a ROPE and attach it to the SKI to make a Fishing Rod.
- Get one of the O-BERRYS and put it on the Rod.
- Go back and you’ll see a tree in the middle of the paths. Keep on shaking the tree until a PAN comes out; go as far left as you can. And go down the lane, go left as far as you can. Click the Fishing Rod onto the water, and you’ll catch a fish!
- Go right a little bit and walk through the path. Click the bushes, and it’ll open up a cave. Go inside and click any stone; go where the stone goes and put your log onto the pit.
- Get the Survival Guide and click it on the log, this will become tinder so you can start the fire. Use your O-BERRY on your Puffle. He’ll make a fire (warning, give him the O-BERRY only when he’s over the fire). Get your fish and put it on your fire. After it’s cooked, click it to eat it. Now you’re thirsty, so go to the water again, and use your PAN on it. Now you have WATER, so go back into your shelter and put the water onto the fire. It will boil, then click to drink!
- Wait for your Penguin will fall asleep, when he/her wakes up, your puffle will be gone and your fire will be out, now go outside, you’ll see a fellow agent and he’ll take you back to G. G will talk to you, saying if you want to try the sled again, come back. Well Done, Mission Complete!
Mission 3: Case of the Missing Coins
- Go to the green penguin. He will appear right in front of you at the start of the mission. He tells you the coins have been stolen from the vault. Say, “Have you found anything unusual?” He will say no. Ask him if he door appeared to be tampered. He closes the door. Tell him to open it. He locked it.
- Go into the manager’s office. This is just to the right of the door.
- Search around and when you find the couch, click under it. Get the paperclip and the computer disk.
- Put the computer disk in the computer and turn it on by pressing the power button.
- Wait for it to load and click on My Files and then click on Combination_number. You can even play Ice Bricks if you want. It’s like breakout. The combination number is different for everyone, but it will have something like north, south, east, and west.
- Go back to the door with the green penguin. Put the combination number in. The green penguin ask if you want to go inside. Say yes. You will then notice that the coins are on the ceiling.
- Listen for your spy phone. It will ring. Visit G at the HQ.
- Watch the video he points to. It shows the coins automatically rising to the ceiling. He tells you it is unusual, and say, “Do you have any suggestions?” He says, “Check the roof.” Say, “Anything else”. He says the roof might be locked. He opens a drawer and tells you the keys in there.
- Use your code bar which is located on the bottom right hand of the screen to figure out the key. It is actually the first one, but just check anyway. Put it in your inventory.
- Go back to the office and use the key with the roof door. It will open.
- Go up and you will see a box labeled “Powa Box”. Open it with the wrench on your spy phone.
- Look inside the power box and throw the paper clip at the mother board to fry it go down stairs and collect white fiber which lies near powa box and put it into inventory and tell the new agent then go visit G.
- G will ask you to do another mission. Say yes. He will tell you the power in the Night Club went out when you shut down the electromagnet. He will ask you to turn the power back on by resetting the fuses.
- (Ignore this step if you are a member and have the Night Vision Goggles)Talk to G and tell him you cannot see in the boiler room. He will tell you to go to your right and take the flashlight besides his books./ or go find the chart with the blinking light and grab the flash light
- Go to the town and talk to the crying penguin. Ask him what the matter is and he will tell you about the power failure in the Night Club.
- Go into the Night Club – It is too dark so use your flashlight or Night Vision Goggles. Go Past the DJ Stand and go down the speaker to the right of it.
- This will lead to the boiler room. Now find the fuse box and click on it. It is a puzzle. Read the instructions if you need to.
- After resetting the fuses, the lights should come back on. Teleport to the HQ and talk to G. He will thank you. Mission Complete!
Mission 4: Avalanche Rescue
- Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
- Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too. Place all two items that you have picked up so far together so that they create one item.
- Head inside the Lighthouse and beside the boat you’ll find a rope. Put it together with the life preserver and fishing rod.
- Head to the Sport Shop. Then Pick-up the brown belt from the statue.
- Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the brown belt on the ski lift to fix it.
- Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
- Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
- Go to the Sport Shop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
- Write down the path that you have to take through the maze. Then head to the mountain and go to Penguin Run.
- Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
- Use the life preserver launcher on the cliff.
- click the preservers at the penguins to save them. Check Tips for a guide
- You have completed the mission, talk to G at the top of the mountain and give him the fibers that you found at the Ski Village.
Mission 5: Secret of the Fur
- Talk to G; he’ll get you to help him with the fur being analyzed. Open your spy-phone and pull out your comb from the spy-phone tools. Comb the hair and it will go into the machine.
- Talk to G and he will give you the white fur that we need to analyze. Analyze it. It won’t find a match but it will find traces of substance on it.
- Go to the Pizza Parlor and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence, and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
- Go to the Ski Lodge and go out the back via the backdoor. Give the Penguin the pizza.
- Go to the Coffee Shop next, and speak to the Penguin working there. Ask him for a hot chocolate after he tells you what happened. He will say the machine is broken but if you have a look at it you can fix it with your spy-phone tool – the spanner. Just place is on the hose that came out.
- Put the spanner away and pull the cup down to make a hot chocolate. Use the bottle of sauce that you got from the pizza parlor. Put the hot chocolate in your inventory.
- Go back to HQ using your spy phone and go into the gadget room on the far far left of the room. Get the AC 1000 Fan and place it in your inventory.
- Go to the lighthouse beacon and use the fan to blow the petrol tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the petrol tank in your inventory.
- Go back to the gadget room and speak to G on the right. Put all the items into the machine and then pick up the goggles.
- Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.
- Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
- Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.
- Talk to G, give him the crab, then analyze the fur and a match will be found. The monster is a POLAR BEAR! Speak to G again and he will give you the medal and you can keep the pizza. Mission over.
Mission 6: Questions for a Crab
- Teleport to the HQ and go to the gadget room.
- Now talk to G.(Gary)
- The machine exploded and the crab escaped. Follow him. Listen for his claws.
- The crab will lead you all the way to the wilderness!
- Remember mission 2? You’ll find the puffle in the same spot. But the O’berries are located high up in a bag on a nearby tree. You’ll have to cut the rope holding them up with your scissors.
- When you feed the puffle, lead him to the door where the crab is. Put an O’berry in the pet door, and your puffle will follow and open it!
- Next comes a very long conversation with the evil polar bear.
- After that, you must get the puffle to do some things for you. There are three parts to the cage-lifter. Place a o-berry on the middle part first. Then put it on the third part to turn the water on. Then put it on the first part, and you will be free.
- Before you leave grab the blueprints, the anchor, the rope and hot sauce.
- You need to put a few items together first, by dragging them onto each other in your inventory.
- Don’t count on leaving that soon. snow blocks the entrance! What you need to do is put hot sauce on an o’berry and put it on the snow so the puffle eats it… and melts the snow!
- Go to the cliff where you fell off of.
- Toss the anchor and rope up and you’ll be back at the ski mountain.
- If you go to the ski village, you’ll find that bear in the fishing place trying to fix his machine. But he’s too hungry, and O-berries won’t work. He needs pizza!
- So get to that Pizza Parlor and get that pizza, but get him seaweed pizza.
- Give him the Pizza.
- While he’s distracted, turn the lever to the other direction.
- Watch him sink.
- He’ll get back up and give you a nasty phone call.
- Receive your medal and gift.
Mission 7: Clockwork Repairs
- Start by talking to G.
- G will shows you a video of the destruction of the clock.
- Go to the Snow Forts and talk to the construction worker, tell him you would like to help.
- Go to the HQ, and grab the Life Preserver from the shelf.
- Go to the Dock, and talk to the Blue Team, ask them for the target.
- Not so fast, you have to hit the target 3 times to have them give you the target.And keep on trying and trying until you got it.
- As a replacement, give them that Life Preserver you grabbed earlier.
- Once you’ve done that, go to the Snow Forts, click the clock, and put the target in the correct spot.
- Go to the HQ, find where there are 3 lockers, click the middle one.
- Change the combination until it reads “KEY”, it should unlock and you should take the magnet.
- Go to the Iceberg and use the Magnet on the floating spring
- Go back to the HQ, go through the giant metal doors and find the “Test Chamber”.
- Place the spring on the conveyor belt, click the lever, once inside, press the Fire button, press the lever again and take the spring.
- Go back to the Snow Forts, click the Clock and put the Spring in the correct spot.
- Go to the Pizza Parlor and grab the music notes next to the Piano.
- Go to the Stage and play the notes on the Piano to make the Yellow puffle come out.
- Go to the Beach and take the Green Bucket and put it in your inventory, talk to the yellow penguin sitting in the fancy snow chair.
- Go to the Town and talk to the green penguin (look familiar?) ask him for a picture of the gear.
- Go to the Snow Forts and get a bucket of snow by using the bucket on the ground.
- Go back to the stage and 1st, give the picture to the yellow puffle, and THEN the bucket of snow.
- Go back to the Headquarters and put the gear in the Test Chamber. Click the lever, and then click Snow.
- If you did this correctly, your gear will look like solid Ice.
- Take it back to the Snow Forts and add it to the clock.
- Go back to the Snow Forts and you will get a call from the Polar Bear, wonder what he has to say…
- G, will arrive and will reward you. Congratulations!
Mission 8: Mysterious Tremors
- Talk to G and the other Agents in the HQ
- Go to the Gift Shop and see if Rookie is doing Ok
- Rookie says he needs a Solar Power Charger
- Go back to the HQ and click the Monitor thats in the box next to G
- Bring the Solar Pannel back to Rookie and help him install it. It’s like Connect the dots.
- As Soon as you beat that go to the Jet Pack guy’s Station which is at the Beach.
- He wants you to go get some Cream Soda for his Fuel Tank to work.
- Go into the Lighthouse and go by the Stairs. You will see a barrrel of Cream Soda. Get the Barrel that has no words on it.
- He will want you to even out the cups. Go into the mini game that he gives you.
- Keep ordering the cups by the numbers shown on the script. They must be in that order.
- Soon as you complete this, go to the Dock to receive the rope from the man by the boat. You will need this for the trap.
- Next, go to the Night Club and put the rope on the Red pully ontop of the black and gray box.
- It will crash so use your Spy Phones Wrench to open it up.
- Then, you will play another mini game, and you have to connect the mini gears. Make sure there touch and able to move.
- You will have time to walk around for about 10 seconds and then the Jet pack dude will call you.
- He will tell you to go to the dock.
- Klutzy is there with a fake Herbert. Don’t follow him!
- Another 10 Seconds later, Rookie will call you and Herbert is in the Night Club.
- Go into the Night Club and use your Spy Phone scissor to cut the thin black rope on the ground. Then, everthing will fall in place.
- After that, Collect the Jet pack from the Jet pack Guy and put it in your inventory.
- Then, Talk to Rookie and he will tell you he needs more light. Move the Yellow Lights toward the Solar Device.
- The trap will trap Herbert.
- Then talk to G and the Mission is over. Herbert will escape from the Trap and this will continue next time.
Mission 9: Spy and Seek.
- Start Mission 9 by talking to G
- Add the duck, blueprint, and the tracking devices to your items
- Go towards the dock and chat with the penguin near the dock. You need to fix the boat by pulling on the brown item that is sticking out of the top. After you fix the boat you need to ask to get the pump
- Now go to the plaza and chat with the 2 penguins then help them when they get covered in gum then ask if you can keep the gum
- Place the gum on the duck and blow it up using the pump, when it is full attach the tracking device to it and then go to the ski village
- Enter the Ski Lodge and speak with the penguins playing find 4. Then help them find the other pucks
- When your in the attic grab the string off of the ground and then when you have all of the pucks, hand them to the other penguins
- Head to the forest and grab sticks off of the ground than combine these sticks, the blue print, and the string together (makes a kite) and attach a tracker to it
- Head over to the ski hill and attach the kite to the post
- Head over to the mine shack and help fix the trough. Do this by moving the pieces of wood around ( make the trough point right not left )
- Help fix the mine cart by welding the damaged areas and then add a tracker to the cart
- If you did everything right you’ll get a call and then you need to head over to Head Quarters and grab the binoculars from the desk
- Go to Ice Lake (get there from ski lodge ) and use the binoculars and watch G on the other side of the lake
- You will get another call and then you should put the binoculars on a tree ( try all the trees if it isn’t working ) and then return to head quarters and watch TV
- After all of this you will have completed clun penguin mission 9
Mission 10: Waddle Squad
- Just like always you start mission 10 by talking to G
- After the video broadcasts you need to grab the solar panels from the box next to G
- Head out to the beach and chat with the jet pack guy and get him a drink ( the drink is in the lighthouse )
- Now you’ll need to make rocket fuel using the sodaHeres the Basic Guidelines:L = big container on the left
M = container in the middle
S = Small container on the right
to = Pour one container into the other ÂL to M
M to S
S to L
M to S
L to M
M to S
S to L - As soon as everything is correct the guy with the jet pack will leave and when this happens you should go to the Gift Shop......
- Speak with the manager and then help move the items outdoors
- Now head outside and put the table by the sign that points to the snow forts
- Next place the clothes and the other box on top of the table and return to the gift shop and chat with the manager one more time
- Go over to the rookies and chat with him. He’s going to want the solar panal so put it on the end of the large wire used with the magnet
- Now connect the colored lines to their matching cirlces and when your finished go out to the dock and speak with the man by the boat and ask if you can have some rope.
- Head in to the night club and combine the rope with the trap and then pull the lever
- The trap won’t work so you’ll need to take apart the trap using the spanner and then put the right gears in the right spots
- This trap will then be fixed and you can head to the ski village and then answer the phone
- Once there head to the dock and you’ll see herbert. Klutzy will run away and then you have to answer your phone one more time
- Now you need to quickly head over to the night club and pull lever
- Your phone will ring one more time and you need to answer it.
- Something cool will happen and then you’ll be able to use the jetpack and attach it to the cage or you can use the ceiling lights to power up the solar panel…both work and both trap herbert so it’s up to you
- And thats about it, after that its just a couple of little things and then you’ve beat mission 10
Mission 11: Veggie Villon
1. When you start the Mission, talk to Gary.
2. While your Talking, ask Gary if those seeds are corn.
3. When your finished talking to G, go to Lighthouse.
4. Pick up the can on the floor, the can is on the right.
5. Then go back to the HQ, then the Gadget Room.
6. Put the Can on the machine that makes water, fire and ice.
7. Once you put the can on the thing, click the red switches and click water, then ice. Then take the ice that came out of the can and place it in your inventory.
8. Now go back the Lighthouse and move to the Beacon (Top of Lighthouse)
9. Take the ice out of your inventory and give it to the construction guy,
10. Then take that peice of glass from the floor and add it to your inventory.
11. Now go to Ski Village, Talk to the brown penguin and give him the glass frmo your inventory.
12. go to the Gift Shop and Talk to Rookie
13. Pick up the seeds from the floor.
14. Then go upstairs to the office and talked to the agent.
15. Then pick up the seeds under the desk.
16. The phone will ring, pick it up and head to the HQ.
17. Talk to Gary once again.
18. After you finished talking to him, head the the Ski Village
19. Talk to Rookie and then head to the Lighthouse
20. Pick up the CD under the piano and the CD Cleaner on the left side.
21. Combine the CD and the CD Cleaner.
22. Now Wash the CD and Dry it.
23. After your finished, put it right back to your inventory.
24. Go back to the Ski Village and click on the Projector on the right of the screen.
25. Click the open button on the stereo, and place the CD that was in your inventory, and close it,
26. Rookie will now talk to you.
27. Go back to the projector, and use your tool (wrench) on the box on the right.
28. Now solve the puzzle.
29. Then go to the Mine Shack.
30. Go inside the forest and follow the corns trail
31. After you don't see anymore corns, you'll footsteps, follow the footsteps.
32. While following the footsteps, pick up the pieces of paper.
33. Once you reach the last paper, there will be a piece of wood, pick it up.
34. Now head to the left, and continue forward.
35. Once you reach to the end, you'll see a river
36. Take out your piece of wood and place it between the river.
37. Then head on forward.
38. Talk to Herbert, and then unplug the Computer from the power outlet.
39. Go back to the HQ, and after you finish talking to Gary, move to the right and click that orange book.
40. Match all the colors on the game, and agent Dots will come out.
41. After several minutes of talking, you have finished Mission 11
42. Claim your medal and Cool Gift from Dot. The Gift is cool you get spy goggles for free!
2. While your Talking, ask Gary if those seeds are corn.
3. When your finished talking to G, go to Lighthouse.
4. Pick up the can on the floor, the can is on the right.
5. Then go back to the HQ, then the Gadget Room.
6. Put the Can on the machine that makes water, fire and ice.
7. Once you put the can on the thing, click the red switches and click water, then ice. Then take the ice that came out of the can and place it in your inventory.
8. Now go back the Lighthouse and move to the Beacon (Top of Lighthouse)
9. Take the ice out of your inventory and give it to the construction guy,
10. Then take that peice of glass from the floor and add it to your inventory.
11. Now go to Ski Village, Talk to the brown penguin and give him the glass frmo your inventory.
12. go to the Gift Shop and Talk to Rookie
13. Pick up the seeds from the floor.
14. Then go upstairs to the office and talked to the agent.
15. Then pick up the seeds under the desk.
16. The phone will ring, pick it up and head to the HQ.
17. Talk to Gary once again.
18. After you finished talking to him, head the the Ski Village
19. Talk to Rookie and then head to the Lighthouse
20. Pick up the CD under the piano and the CD Cleaner on the left side.
21. Combine the CD and the CD Cleaner.
22. Now Wash the CD and Dry it.
23. After your finished, put it right back to your inventory.
24. Go back to the Ski Village and click on the Projector on the right of the screen.
25. Click the open button on the stereo, and place the CD that was in your inventory, and close it,
26. Rookie will now talk to you.
27. Go back to the projector, and use your tool (wrench) on the box on the right.
28. Now solve the puzzle.
29. Then go to the Mine Shack.
30. Go inside the forest and follow the corns trail
31. After you don't see anymore corns, you'll footsteps, follow the footsteps.
32. While following the footsteps, pick up the pieces of paper.
33. Once you reach the last paper, there will be a piece of wood, pick it up.
34. Now head to the left, and continue forward.
35. Once you reach to the end, you'll see a river
36. Take out your piece of wood and place it between the river.
37. Then head on forward.
38. Talk to Herbert, and then unplug the Computer from the power outlet.
39. Go back to the HQ, and after you finish talking to Gary, move to the right and click that orange book.
40. Match all the colors on the game, and agent Dots will come out.
41. After several minutes of talking, you have finished Mission 11
42. Claim your medal and Cool Gift from Dot. The Gift is cool you get spy goggles for free!



Beginners Guide
